5/5 Stars + Seal of Approval from Endzeitgeist, and candidate for Endzeitgeist's Top 10 of 2016

Childhood Adventures

By Alexander Augunas, BJ Hensley, Andrew Marlowe, Monica Marlowe, and Matt Morris

Explore new sites, battle powerful foes, and find fantastic treasures all before bedtime using Childhood Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game,Childhood Adventures helps players and GMs tell fantastic tales featuring young characters.

Childhood Adventures includes:

  • Expanded age category rules, allowing you to create young characters for every race and creature type.
  • Aging and Growth, a new system for determining the rate at which specific, individual characters grow and mature.
  • Rules for aging effects, allowing you to make your PCs and NPCs older and younger via magical effects.
  • All new archetypes, feats, spells, magic items, occult rituals, and traits.
  • New leadership perks for use with Everyman Gaming's Ultimate Charisma.
  • Mischief and antics, a new subsystem that allows young characters to place their own, mischievous spin on classic class features, feats, and skills.
  • Inspirational and informative essays that provide tips and strategies for appropriately including young characters and players in your roleplaying game.
  • Detailed information about the growth and development of multiple Pathfinder Roleplaying Game races.
  • And much, much more!

With Everyman Gaming, innovation is never more than a page away!

Publisher's Note: Childhood Adventures includes a number of essays designed to help GMs address adult situations in Roleplaying Games. While these sections aren't graphic in presentation, they deal with mature content and as a result, parts of Childhood Adventures may not appropriate for younger readers. Parents are advised to read Childhood Adventures to formulate their own opinions before handing it off to a younger reader.


Endzeitgeist Says:

This book can be read by adults and kids alike; the tone is very much child-friendly, with an emphasis on wild creativity via the mischief system and rules geared towards fun and slapstick…this, unlike many a tome with at least a part-kid-demographic, does not treat the reader as idiots. Childhood Adventures treats kids with respect, both as characters and players and I applaud it for exactly that. [...] Frankly, you can easily make this book HORRIFYING. I mean it. Much like many an innocent 80s kid-flick, you can just emphasize the components differently in play: Make fey use antics. Emphasize the child-centric feats and items, put a dark twist on it; add a sprinkling of fey mischief and you get something that can be emasculating and downright horrific for adult characters. Not because the book’s creepy, mind you – but because it evokes the tropes we know from our childhood and with the right spin, these can resonate. This book depicts innocence. This does not keep the GM from twisting that, though!

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